head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
An action-ATB JRPG about stagger setups and materia loadout planning.

Optimization · Pure Optimization
A musou spinoff of Fire Emblem: Three Houses blending hack-and-slash combat with light tactics.
Final Fantasy VII Remake leans Optimization (Pure Optimization); Fire Emblem Warriors: Three Hopes leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy VII Remake
Action timing matters but ATB pause forgives sloppy play.
Fire Emblem Warriors: Three Hopes
Real-time combat is forgiving hack-and-slash
Final Fantasy VII Remake leans a little harder on reads, though the gap is small.
Final Fantasy VII Remake
Bosses use scripted phases; no genuine adaptation.
Fire Emblem Warriors: Three Hopes
Enemy commanders follow scripted AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy VII Remake
Minor drop and materia growth randomness.
Fire Emblem Warriors: Three Hopes
Minor drop and recruitment randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy VII Remake
Materia loadouts and stagger windows are deeply solvable.
Fire Emblem Warriors: Three Hopes
Class builds, unit orders, weapon triangle, map management decide battles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.