head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An action-ATB JRPG about stagger setups and materia loadout planning.

Optimization · Pure Optimization
A free-form fantasy RPG where skill-leveling and spell-craft builds dominate.
Final Fantasy VII Remake leans Optimization (Pure Optimization); The Elder Scrolls IV: Oblivion leans Optimization (Pure Optimization).
Final Fantasy VII Remake leans a little harder on execution, though the gap is small.
Final Fantasy VII Remake
Action timing matters but ATB pause forgives sloppy play.
The Elder Scrolls IV: Oblivion
Real-time swing and block, modest demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy VII Remake
Bosses use scripted phases; no genuine adaptation.
The Elder Scrolls IV: Oblivion
Scripted enemies
The Elder Scrolls IV: Oblivion leans a little harder on variance, though the gap is small.
Final Fantasy VII Remake
Minor drop and materia growth randomness.
The Elder Scrolls IV: Oblivion
Loot and level-scaling rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy VII Remake
Materia loadouts and stagger windows are deeply solvable.
The Elder Scrolls IV: Oblivion
Skill leveling, spell crafting, exploit-prone builds
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.