head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
An action-ATB JRPG about stagger setups and materia loadout planning.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
Final Fantasy VII Remake leans Optimization (Pure Optimization); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy VII Remake
Action timing matters but ATB pause forgives sloppy play.
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy VII Remake
Bosses use scripted phases; no genuine adaptation.
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
The Witcher 3: Wild Hunt leans a little harder on variance, though the gap is small.
Final Fantasy VII Remake
Minor drop and materia growth randomness.
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
Final Fantasy VII Remake leans a little harder on optimization, though the gap is small.
Final Fantasy VII Remake
Materia loadouts and stagger windows are deeply solvable.
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.