head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The poppy direct sequel to FFX where Yuna's trio swaps job dresspheres mid-battle across Spira.

Optimization · Pure Optimization
Stylish JRPG where phantom thieves steal hearts on a tightly optimized school calendar.
Final Fantasy X-2 leans Optimization (Pure Optimization); Persona 5 leans Optimization (Pure Optimization).
Final Fantasy X-2 leans a little harder on execution, though the gap is small.
Final Fantasy X-2
Active Time Battle rewards quick menuing slightly.
Persona 5
Stylish menus, not reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy X-2
All enemies follow scripted AI routines.
Persona 5
Palace enemies use fixed weaknesses
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy X-2
Drop rates and unknown encounters until mapped.
Persona 5
Fusion alerts and negotiation rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy X-2
Dressphere builds, garment grids, and completion routing dominate.
Persona 5
Confidant calendar routing and baton-pass weakness chains
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.