head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A pure optimization exercise where sphere grid planning and boss weakness exploitation defines mastery.

Optimization · Pure Optimization
Classic city builder about engineering the housing blocks and supply lines of ancient Egypt.
Final Fantasy X leans Optimization (Pure Optimization); Pharaoh leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy X
Fully turn-based; zero time pressure on inputs
Pharaoh
Mouse-driven building at gentle pace
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy X
All aeons and fiends operate on fixed AI scripts
Pharaoh
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy X
Minimal RNG in base game; overdrive gauge charges predictably
Pharaoh
Occasional events and invasions, mostly predictable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy X
Sphere Grid routing and break damage limits make the game theoretically solvable
Pharaoh
Walker logistics and city layout are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.