head to head
Final Fantasy XvsVoid Stranger
Final Fantasy X leans Optimization (Pure Optimization); Void Stranger leans Optimization (Pure Optimization).
Final Fantasy XVoid Stranger
Axis by axis
Execution1 vs 2
Void Stranger leans harder on execution: Sokoban grid movement is nearly frictionless input
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Final Fantasy X leans harder on variance: Minimal RNG in base game; overdrive gauge charges predictably
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

