head to head
Final Fantasy XI OnlinevsThe Elder Scrolls IV: Oblivion
Final Fantasy XI Online leans Optimization (Pure Optimization); The Elder Scrolls IV: Oblivion leans Optimization (Pure Optimization).
Final Fantasy XI OnlineThe Elder Scrolls IV: Oblivion
Axis by axis
Execution2 vs 3
The Elder Scrolls IV: Oblivion leans harder on execution: Real-time swing and block, modest demand
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization8 vs 7
Final Fantasy XI Online leans harder on optimization: Job builds, skillchains and party composition are deep solvable systems
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

