head to head
Final Fantasy XIIvsSD Gundam G Generation Cross Rays
Final Fantasy XII leans Optimization (Pure Optimization); SD Gundam G Generation Cross Rays leans Optimization (Pure Optimization).
Final Fantasy XIISD Gundam G Generation Cross Rays
Axis by axis
Execution1 vs 0
Final Fantasy XII leans harder on execution: Gambits automate combat away from the hands
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
SD Gundam G Generation Cross Rays leans harder on variance: Hit rolls and crits wobble individual turns slightly
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

