head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
JRPG where you program party AI through its gambit system.

Optimization · Pure Optimization
A farm-life sim solved by season routing and profit optimization.
Final Fantasy XII leans Optimization (Pure Optimization); Stardew Valley leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XII
Gambits automate combat away from the hands
Stardew Valley
Trivial timing on fishing and combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XII
Enemy AI is fixed and exploitable
Stardew Valley
No adaptive opponent exists
Stardew Valley leans a little harder on variance, though the gap is small.
Final Fantasy XII
Rare spawns and drop RNG
Stardew Valley
Crop luck and geode RNG matter modestly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XII
Programming gambit logic IS the gameplay
Stardew Valley
Routing seasons, profit loops, and bundles dominates
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.