head to head

Final Fantasy XIII cover artvsUltima Underworld II: Labyrinth of Worlds cover art

Final Fantasy XIIIvsUltima Underworld II: Labyrinth of Worlds

Final Fantasy XIII leans Optimization (Pure Optimization); Ultima Underworld II: Labyrinth of Worlds leans Optimization (Pure Optimization).

EXECUTION2 /10READS0 /10VARIANCE2 /10OPTIMIZATION7 /10
Final Fantasy XIIIUltima Underworld II: Labyrinth of Worlds

Axis by axis

Execution2 vs 3

Ultima Underworld II: Labyrinth of Worlds leans harder on execution: Real-time first-person swings and jumps, forgiving

Reads0 vs 0

Even - both lean on reads about the same.

Variance2 vs 3

Ultima Underworld II: Labyrinth of Worlds leans harder on variance: Eight unknown worlds hide secrets until mapped

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Final Fantasy XIII

full breakdown

Ultima Underworld II: Labyrinth of Worlds