head to head
Final Fantasy XVIvsGhost of Tsushima
Final Fantasy XVI leans Execution (Practiced Mastery); Ghost of Tsushima leans Execution (Practiced Mastery).
Final Fantasy XVIGhost of Tsushima
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization5 vs 6
Ghost of Tsushima leans harder on optimization: Stance matchups, charms, and gear are solvable systems
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

