head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
An action-leaning Final Fantasy where Eikon ability routing meets combo timing.

Execution · Practiced Mastery
Yakuza-engine detective drama mixing school investigations with stylish street brawls.
Final Fantasy XVI leans Execution (Practiced Mastery); Lost Judgment leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XVI
Action combat with dodge and combo timing
Lost Judgment
Stance-switching brawls reward combo timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XVI
Scripted bosses, no adaptation
Lost Judgment
Thugs and bosses are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XVI
Minimal RNG
Lost Judgment
Investigations are authored, not random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XVI
Eikon ability loadout planning matters
Lost Judgment
Skill trees and learning boss patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.