head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An action-leaning Final Fantasy where Eikon ability routing meets combo timing.

Execution · Practiced Mastery
Open-world western about an outlaw forced to hunt down his old gang.
Final Fantasy XVI leans Execution (Practiced Mastery); Red Dead Redemption leans Execution (Practiced Mastery).
Final Fantasy XVI leans a little harder on execution, though the gap is small.
Final Fantasy XVI
Action combat with dodge and combo timing
Red Dead Redemption
Dead Eye softens but gunplay still wants aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XVI
Scripted bosses, no adaptation
Red Dead Redemption
Multiplayer skirmishes add light human prediction
Red Dead Redemption leans a little harder on variance, though the gap is small.
Final Fantasy XVI
Minimal RNG
Red Dead Redemption
Ambient events and spawns vary mildly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XVI
Eikon ability loadout planning matters
Red Dead Redemption
Mission approaches and economy are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.