head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
An action-leaning Final Fantasy where Eikon ability routing meets combo timing.

Execution · Practiced Mastery
An open-world superhero brawler where Spider-Man swaps suits mid-combo during a symbiote invasion of Manhattan.
Final Fantasy XVI leans Execution (Practiced Mastery); Spider-Man: Web of Shadows leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XVI
Action combat with dodge and combo timing
Spider-Man: Web of Shadows
Air combos and web-strike chains reward fast hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XVI
Scripted bosses, no adaptation
Spider-Man: Web of Shadows
Symbiote hordes attack on fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XVI
Minimal RNG
Spider-Man: Web of Shadows
City events are predictable filler
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XVI
Eikon ability loadout planning matters
Spider-Man: Web of Shadows
Red-versus-black suit choice and upgrade paths are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.