head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
An action-leaning Final Fantasy where Eikon ability routing meets combo timing.

Execution · Practiced Mastery
Third-person action where Captain Titus chainswords through ork hordes without a cover system.
Final Fantasy XVI leans Execution (Practiced Mastery); Warhammer 40,000: Space Marine leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XVI
Action combat with dodge and combo timing
Warhammer 40,000: Space Marine
Melee-shooting flow and execution timing carry combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XVI
Scripted bosses, no adaptation
Warhammer 40,000: Space Marine
Ork hordes follow scripted aggression
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy XVI
Minimal RNG
Warhammer 40,000: Space Marine
Encounters are fixed and predictable
Final Fantasy XVI leans a little harder on optimization, though the gap is small.
Final Fantasy XVI
Eikon ability loadout planning matters
Warhammer 40,000: Space Marine
Weapon choice and fury management are simple to learn
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.