head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Arcade beat-em-up classic about brawling through Metro City's gangs.

Execution · Practiced Mastery
Tests sustained crowd-kiting and spawner-priority decisions in co-op dungeon runs.
Final Fight leans Execution (Practiced Mastery); Gauntlet Legends leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Crowd-control timing and throw spacing
Gauntlet Legends
Kiting endless spawners while shooting is the moment-to-moment test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Thugs spawn and attack on scripts
Gauntlet Legends
Mobs pour from generators on fixed logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Minor enemy placement randomness
Gauntlet Legends
Item and food spots are scripted-but-unknown initially
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Memorising waves and damage-efficient patterns
Gauntlet Legends
Generator-killing priority and character leveling reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.