head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Arcade beat-em-up classic about brawling through Metro City's gangs.

Execution · Practiced Mastery
Falling-block stacking under speed pressure with a twist of directional randomness.
Final Fight leans Execution (Practiced Mastery); Pac-Attack leans Execution (Practiced Mastery).
Pac-Attack leans a little harder on execution, though the gap is small.
Final Fight
Crowd-control timing and throw spacing
Pac-Attack
Placing pieces under rising speed and gravity decides survival
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Thugs spawn and attack on scripts
Pac-Attack
Solo stacking - no opponent modelling
Pac-Attack leans a little harder on variance, though the gap is small.
Final Fight
Minor enemy placement randomness
Pac-Attack
Pac-Man's random direction choice adds placement uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Memorising waves and damage-efficient patterns
Pac-Attack
Stack shapes that feed Pac-Man efficiently are learnable patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.