head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Arcade beat-em-up classic about brawling through Metro City's gangs.

Execution · Practiced Mastery
Tests maze-routing knowledge executed under constant scripted ghost pressure.
Final Fight leans Execution (Practiced Mastery); Pac-Mania leans Execution (Practiced Mastery).
Pac-Mania leans a little harder on execution, though the gap is small.
Final Fight
Crowd-control timing and throw spacing
Pac-Mania
Steering and jump timing under ghost pressure decide runs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Thugs spawn and attack on scripts
Pac-Mania
Ghosts run scripted routines, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Minor enemy placement randomness
Pac-Mania
Ghost movements add mild run-to-run unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Memorising waves and damage-efficient patterns
Pac-Mania
Maze routes and pellet timing have learnable optimal patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.