head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Arcade beat-em-up classic about brawling through Metro City's gangs.

Execution · Practiced Mastery
A physics puzzle game about grabbing and stacking objects with a UFO claw.
Final Fight leans Execution (Practiced Mastery); Part Time UFO leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Crowd-control timing and throw spacing
Part Time UFO
Precise crane control to grab and stack objects
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Thugs spawn and attack on scripts
Part Time UFO
Solo, no opponent to predict
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Minor enemy placement randomness
Part Time UFO
Physics wobble adds minor unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Memorising waves and damage-efficient patterns
Part Time UFO
Figuring out efficient stacking solves each job
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.