head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Arcade beat-em-up classic about brawling through Metro City's gangs.

Execution · Practiced Mastery
Retro run-and-gun reflexes over memorised level layouts and item routes.
Final Fight leans Execution (Practiced Mastery); Rambo III leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Crowd-control timing and throw spacing
Rambo III
Shooting and dodging through enemy soldiers leads the test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Thugs spawn and attack on scripts
Rambo III
Guards follow simple fixed routines
Final Fight leans a little harder on variance, though the gap is small.
Final Fight
Minor enemy placement randomness
Rambo III
Level layouts are static once seen
Final Fight leans a little harder on optimization, though the gap is small.
Final Fight
Memorising waves and damage-efficient patterns
Rambo III
Learning item locations and routes solves each mission
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.