head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Arcade beat-em-up classic about brawling through Metro City's gangs.

Execution · Practiced Mastery
Beat-em-up spacing and combos boosted by memorised stat and shop routes.
Final Fight leans Execution (Practiced Mastery); Scott Pilgrim vs. the World: The Game leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Crowd-control timing and throw spacing
Scott Pilgrim vs. the World: The Game
Crowd control, spacing and combo timing carry fights
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Thugs spawn and attack on scripts
Scott Pilgrim vs. the World: The Game
Enemies and exes use fixed scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Minor enemy placement randomness
Scott Pilgrim vs. the World: The Game
Shop items and drops add light run noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Memorising waves and damage-efficient patterns
Scott Pilgrim vs. the World: The Game
Stat grinding and shop knowledge trivialise later levels
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.