head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Arcade beat-em-up classic about brawling through Metro City's gangs.

Execution · Practiced Mastery
Kiting scripted alien swarms with top-down aim and upgrade planning.
Final Fight leans Execution (Practiced Mastery); Shadowgrounds Survivor leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Crowd-control timing and throw spacing
Shadowgrounds Survivor
Kiting alien swarms with top-down aim is the core demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Thugs spawn and attack on scripts
Shadowgrounds Survivor
Aliens charge on simple scripted aggression
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Minor enemy placement randomness
Shadowgrounds Survivor
Spawn waves vary slightly in survival mode
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Memorising waves and damage-efficient patterns
Shadowgrounds Survivor
Weapon upgrade order and positioning reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.