head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Arcade beat-em-up classic about brawling through Metro City's gangs.

Execution · Practiced Mastery
A time-manipulation shmup where bullet-weaving and managing the countdown timer are the twin execution demands.
Final Fight leans Execution (Practiced Mastery); Sine Mora EX leans Execution (Practiced Mastery).
Sine Mora EX leans a little harder on execution, though the gap is small.
Final Fight
Crowd-control timing and throw spacing
Sine Mora EX
Time-dilation shooting and evading patterns demand responsive aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Thugs spawn and attack on scripts
Sine Mora EX
No adaptive opponent; all patterns are scripted
Sine Mora EX leans a little harder on variance, though the gap is small.
Final Fight
Minor enemy placement randomness
Sine Mora EX
Time penalties and power-up drops introduce run variability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Memorising waves and damage-efficient patterns
Sine Mora EX
Optimal weapon usage and time extension routing are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.