head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Arcade beat-em-up classic about brawling through Metro City's gangs.

Execution · Practiced Mastery
Zuma-style marble shooting testing aim under pressure against a random color feed.
Final Fight leans Execution (Practiced Mastery); Sparkle 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Crowd-control timing and throw spacing
Sparkle 2
Accurate orb shots under advancing-chain pressure decide levels
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Thugs spawn and attack on scripts
Sparkle 2
No opponent - the chain just advances
Sparkle 2 leans a little harder on variance, though the gap is small.
Final Fight
Minor enemy placement randomness
Sparkle 2
Orb color feed is random within bounds
Final Fight leans a little harder on optimization, though the gap is small.
Final Fight
Memorising waves and damage-efficient patterns
Sparkle 2
Enchantment loadouts and chain-combo planning add a solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.