head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Arcade beat-em-up classic about brawling through Metro City's gangs.

Execution · Practiced Mastery
Brawler combo execution against scripted bosses with light build tuning.
Final Fight leans Execution (Practiced Mastery); Teenage Mutant Ninja Turtles: Mutants in Manhattan leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Crowd-control timing and throw spacing
Teenage Mutant Ninja Turtles: Mutants in Manhattan
Combo timing, dodges and turtle-swaps carry the combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Thugs spawn and attack on scripts
Teenage Mutant Ninja Turtles: Mutants in Manhattan
Bosses telegraph scripted patterns, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Minor enemy placement randomness
Teenage Mutant Ninja Turtles: Mutants in Manhattan
Mission modifiers shuffle encounters mildly
Final Fight leans a little harder on optimization, though the gap is small.
Final Fight
Memorising waves and damage-efficient patterns
Teenage Mutant Ninja Turtles: Mutants in Manhattan
Charm builds and combo knowledge raise rank ceilings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.