head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Arcade beat-em-up classic about brawling through Metro City's gangs.

Execution · Practiced Mastery
An arena shooter testing kiting and aim with light perk-build planning underneath.
Final Fight leans Execution (Practiced Mastery); Tesla vs. Lovecraft leans Execution (Practiced Mastery).
Tesla vs. Lovecraft leans a little harder on execution, though the gap is small.
Final Fight
Crowd-control timing and throw spacing
Tesla vs. Lovecraft
Kiting swarms with twin-stick aim under pressure is the game
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Thugs spawn and attack on scripts
Tesla vs. Lovecraft
Monster hordes follow simple scripted pursuit
Tesla vs. Lovecraft leans a little harder on variance, though the gap is small.
Final Fight
Minor enemy placement randomness
Tesla vs. Lovecraft
Random perk offers vary each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Memorising waves and damage-efficient patterns
Tesla vs. Lovecraft
Perk synergies and weapon choices reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.