head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Arcade beat-em-up classic about brawling through Metro City's gangs.

Execution · Practiced Mastery
A Space Invaders descendant testing arcade aim plus an upgrade-economy layer.
Final Fight leans Execution (Practiced Mastery); Titan Attacks! leans Execution (Practiced Mastery).
Titan Attacks! leans a little harder on execution, though the gap is small.
Final Fight
Crowd-control timing and throw spacing
Titan Attacks!
Dodging fire while sniping descending waves is pure arcade aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Thugs spawn and attack on scripts
Titan Attacks!
Alien waves follow fixed formations
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Minor enemy placement randomness
Titan Attacks!
Bounty drops and saucer timing add minor noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Memorising waves and damage-efficient patterns
Titan Attacks!
Upgrade purchases between waves form a small economy to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.