head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Arcade beat-em-up classic about brawling through Metro City's gangs.

Execution · Practiced Mastery
Maze-clearing shooter execution with light energy and upgrade management.
Final Fight leans Execution (Practiced Mastery); Xybots leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Crowd-control timing and throw spacing
Xybots
First-person maze gunfights need quick turning and aim
Xybots leans a little harder on reads, though the gap is small.
Final Fight
Thugs spawn and attack on scripts
Xybots
Robot enemies follow simple fixed behaviours
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight
Minor enemy placement randomness
Xybots
Maze layouts are unknown until explored, then static
Final Fight leans a little harder on optimization, though the gap is small.
Final Fight
Memorising waves and damage-efficient patterns
Xybots
Energy management and upgrade purchases reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.