head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A narrative sequel about reconciling a dying man's regrets.

Optimization · Light / Casual
A first-person exploration about returning to an empty family home.
Finding Paradise leans Optimization (Light / Casual); Gone Home leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Finding Paradise
Trivial inputs.
Gone Home
Pure walking and inspection.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Finding Paradise
No adaptive opposition.
Gone Home
No opponents.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Finding Paradise
Linear story.
Gone Home
Notes and items are fixed.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Finding Paradise
Minimal systems.
Gone Home
Order of discovery hardly matters.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.