head to head
Finding ParadisevsKids
Finding Paradise leans Optimization (Light / Casual); Kids leans Optimization (Light / Casual).
Finding ParadiseKids
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 0
Finding Paradise leans harder on variance: Linear story.
Optimization2 vs 1
Finding Paradise leans harder on optimization: Minimal systems.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

