head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A narrative sequel about reconciling a dying man's regrets.

Optimization · Light / Casual
A first-person mystery set in a snowed-in hotel, driven entirely by exploration and phone calls.
Finding Paradise leans Optimization (Light / Casual); The Suicide of Rachel Foster leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Finding Paradise
Trivial inputs.
The Suicide of Rachel Foster
Walking a hotel; no dexterity test.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Finding Paradise
No adaptive opposition.
The Suicide of Rachel Foster
No opponent; a phone companion guides you.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Finding Paradise
Linear story.
The Suicide of Rachel Foster
Fixed mystery; nothing randomised.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Finding Paradise
Minimal systems.
The Suicide of Rachel Foster
Light navigation and clue-following through the hotel.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.