head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Light / Casual
A short horror walking sim that tests nothing but willingness to read the notes.

Optimization · Light / Casual
A first-person exploration about returning to an empty family home.
Fingerbones leans Variance (Light / Casual); Gone Home leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fingerbones
Walking and reading notes - no dexterity involved
Gone Home
Pure walking and inspection.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fingerbones
No opponent of any kind
Gone Home
No opponents.
Fingerbones leans a little harder on variance, though the gap is small.
Fingerbones
The story is hidden information revealed once
Gone Home
Notes and items are fixed.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fingerbones
Finding all notes is a trivial exploration checklist
Gone Home
Order of discovery hardly matters.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.