head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Variance · Light / Casual
A short horror walking sim that tests nothing but willingness to read the notes.

Variance · Light / Casual
A prequel narrative adventure following Chloe Price, with persuasion replacing time powers.
Fingerbones leans Variance (Light / Casual); Life is Strange: Before the Storm leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fingerbones
Walking and reading notes - no dexterity involved
Life is Strange: Before the Storm
Pure dialogue and walking
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fingerbones
No opponent of any kind
Life is Strange: Before the Storm
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fingerbones
The story is hidden information revealed once
Life is Strange: Before the Storm
Choice outcomes hidden on first playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fingerbones
Finding all notes is a trivial exploration checklist
Life is Strange: Before the Storm
Backtalk challenges have learnable correct lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.