head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Engineering unit pairings and reclass paths to dominate maps whose enemy scripts are fully mappable.

Optimization · Pure Optimization
A turn-based squad tactics game about positioning marines against hidden aliens.
Fire Emblem: Awakening leans Optimization (Pure Optimization); Incubation: Time Is Running Out leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Awakening
No twitch elements; pair-up placement is the only spatial decision under time
Incubation: Time Is Running Out
Turn-based, no aiming or timing skill needed
Incubation: Time Is Running Out leans a little harder on reads, though the gap is small.
Fire Emblem: Awakening
Enemies follow simple aggro patterns on fixed maps
Incubation: Time Is Running Out
Alien AI is scripted, ambush-driven not adaptive
Fire Emblem: Awakening leans a little harder on variance, though the gap is small.
Fire Emblem: Awakening
Hit and crit rates plus random level-up stats create run variance
Incubation: Time Is Running Out
Hidden enemies around corners create real uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Awakening
Marriage pairings and Second Seal reclass chains are the optimization spine
Incubation: Time Is Running Out
Squad positioning and tactical planning win the missions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.