head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Engineering unit pairings and reclass paths to dominate maps whose enemy scripts are fully mappable.

Optimization · Pure Optimization
Managing a coin economy against escalating scripted raids with deliberately unexplained rules.
Fire Emblem: Awakening leans Optimization (Pure Optimization); Kingdom: Classic leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Awakening
No twitch elements; pair-up placement is the only spatial decision under time
Kingdom: Classic
Riding left and right and dropping coins demands no twitch skill
Fire Emblem: Awakening leans a little harder on reads, though the gap is small.
Fire Emblem: Awakening
Enemies follow simple aggro patterns on fixed maps
Kingdom: Classic
Greed waves follow scripted escalation, never adapt to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Awakening
Hit and crit rates plus random level-up stats create run variance
Kingdom: Classic
Unexplained mechanics and map layout are hidden until mapped
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Awakening
Marriage pairings and Second Seal reclass chains are the optimization spine
Kingdom: Classic
Coin economy and wall timing are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.