head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Engineering unit pairings and reclass paths to dominate maps whose enemy scripts are fully mappable.

Optimization · Pure Optimization
A sprawling space RPG-strategy hybrid where mastering trade, upgrades, and fleet building trumps everything else.
Fire Emblem: Awakening leans Optimization (Pure Optimization); Space Rangers 2: Dominators leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Awakening
No twitch elements; pair-up placement is the only spatial decision under time
Space Rangers 2: Dominators
real-time combat pauses, minimal twitch skill needed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Awakening
Enemies follow simple aggro patterns on fixed maps
Space Rangers 2: Dominators
no adaptive human opponent in single-player sandbox
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Awakening
Hit and crit rates plus random level-up stats create run variance
Space Rangers 2: Dominators
random encounters, text quests, galaxy generation
Space Rangers 2: Dominators leans a little harder on optimization, though the gap is small.
Fire Emblem: Awakening
Marriage pairings and Second Seal reclass chains are the optimization spine
Space Rangers 2: Dominators
deep economy, tech tree, fleet build all solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.