head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Engineering unit pairings and reclass paths to dominate maps whose enemy scripts are fully mappable.

Optimization · Systems & Chaos
Managing willpower resources and armor-strip sequencing under narrative-driven attrition.
Fire Emblem: Awakening leans Optimization (Pure Optimization); The Banner Saga leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Awakening
No twitch elements; pair-up placement is the only spatial decision under time
The Banner Saga
Turn-based; willpower spend timing is the sole execution nuance
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Awakening
Enemies follow simple aggro patterns on fixed maps
The Banner Saga
AI follows predictable threat-targeting logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Awakening
Hit and crit rates plus random level-up stats create run variance
The Banner Saga
Armor/strength interaction and random narrative outcomes create variance
Fire Emblem: Awakening leans a little harder on optimization, though the gap is small.
Fire Emblem: Awakening
Marriage pairings and Second Seal reclass chains are the optimization spine
The Banner Saga
Willpower economy and armor-strip sequencing are learnable solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.