head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Engineering unit pairings and reclass paths to dominate maps whose enemy scripts are fully mappable.

Optimization · Pure Optimization
A post-apocalyptic tactics game where skill tag distribution and action economy control encounter outcomes.
Fire Emblem: Awakening leans Optimization (Pure Optimization); Wasteland 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Awakening
No twitch elements; pair-up placement is the only spatial decision under time
Wasteland 2
Turn-based tactical combat has no twitch component
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Awakening
Enemies follow simple aggro patterns on fixed maps
Wasteland 2
All enemy factions use scripted behaviour with no player adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Awakening
Hit and crit rates plus random level-up stats create run variance
Wasteland 2
Hidden skill check requirements and enemy placement create information gaps
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Awakening
Marriage pairings and Second Seal reclass chains are the optimization spine
Wasteland 2
Skill tag allocation and AP economy optimization define effective squads
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.