head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A tactical RPG where careful positioning and managing randomized combat odds decides survival.

Optimization · Pure Optimization
A deep hockey-management sim about building rosters and optimizing a franchise.
Fire Emblem Fates: Birthright leans Optimization (Pure Optimization); Franchise Hockey Manager 4 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Fates: Birthright
no real-time physical skill, turn-based
Franchise Hockey Manager 4
Menu-driven management, no twitch element
Franchise Hockey Manager 4 leans a little harder on reads, though the gap is small.
Fire Emblem Fates: Birthright
AI is scripted, no true adaptation
Franchise Hockey Manager 4
AI GMs are scripted, not adaptively modeling you
Franchise Hockey Manager 4 leans a little harder on variance, though the gap is small.
Fire Emblem Fates: Birthright
hit chance rolls are heavily randomized
Franchise Hockey Manager 4
Simulated match outcomes carry inherent randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Fates: Birthright
permadeath tactics and builds near-solvable
Franchise Hockey Manager 4
Roster, trades, and tactics management IS the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.