head to head
Fire Emblem Fates: BirthrightvsInvisible, Inc.
Fire Emblem Fates: Birthright leans Optimization (Pure Optimization); Invisible, Inc. leans Optimization (Pure Optimization).
Fire Emblem Fates: BirthrightInvisible, Inc.
Axis by axis
Execution1 vs 2
Invisible, Inc. leans harder on execution: Turn-based movement; no twitch demands whatsoever
Reads1 vs 1
Even - both lean on reads about the same.
Variance4 vs 5
Invisible, Inc. leans harder on variance: Procedural floor layouts and alarm escalation add significant run variance
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

