head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A tactical RPG where careful positioning and managing randomized combat odds decides survival.

Optimization · Pure Optimization
Optimizing custom race design and tech priorities across a randomly generated galaxy.
Fire Emblem Fates: Birthright leans Optimization (Pure Optimization); Master of Orion (2016) leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Fates: Birthright
no real-time physical skill, turn-based
Master of Orion (2016)
Turn-based menus; no physical demands at all
Master of Orion (2016) leans a little harder on reads, though the gap is small.
Fire Emblem Fates: Birthright
AI is scripted, no true adaptation
Master of Orion (2016)
AI races follow defined personalities without adapting to your play
Master of Orion (2016) leans a little harder on variance, though the gap is small.
Fire Emblem Fates: Birthright
hit chance rolls are heavily randomized
Master of Orion (2016)
Random galaxy generation and diplomatic outcomes add hidden elements
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Fates: Birthright
permadeath tactics and builds near-solvable
Master of Orion (2016)
Race design, tech priorities, and fleet composition are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.