head to head
Fire Emblem HeroesvsLil' Guardsman
Fire Emblem Heroes leans Optimization (Systems & Chaos); Lil' Guardsman leans Optimization (Systems & Chaos).
Fire Emblem HeroesLil' Guardsman
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads2 vs 3
Lil' Guardsman leans harder on reads: Reading character lies but they are scripted, not adaptive
Variance5 vs 5
Even - both lean on variance about the same.
Optimization7 vs 6
Fire Emblem Heroes leans harder on optimization: Skill inheritance, team building and tile math are deeply solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

