head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Planning support bonuses and BEXP investment to navigate tightly scripted tactical maps.

Optimization · Pure Optimization
A tank combat sim mixing direct gunnery with platoon-level tactical command.
Fire Emblem: Path of Radiance leans Optimization (Pure Optimization); M1 Tank Platoon leans Optimization (Pure Optimization).
M1 Tank Platoon leans a little harder on execution, though the gap is small.
Fire Emblem: Path of Radiance
GCN menu combat; no real-time inputs
M1 Tank Platoon
Aiming the tank gun matters but isn't twitch-decisive
M1 Tank Platoon leans a little harder on reads, though the gap is small.
Fire Emblem: Path of Radiance
Fixed-script enemy AI with predictable targeting priority
M1 Tank Platoon
Enemy AI is scripted, not adapting to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Path of Radiance
Hit rates and level-up rolls provide mild uncertainty; BEXP smooths it
M1 Tank Platoon
Fog-of-war and scripted-unknown enemy positions
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Path of Radiance
BEXP allocation, staff usage, and transfer bonuses to Radiant Dawn are key
M1 Tank Platoon
Platoon coordination and tactical positioning win battles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.