head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Planning support bonuses and BEXP investment to navigate tightly scripted tactical maps.

Optimization · Pure Optimization
A Colorado-set tactics game where attribute optimization and perk stacking determine squad effectiveness.
Fire Emblem: Path of Radiance leans Optimization (Pure Optimization); Wasteland 3 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Path of Radiance
GCN menu combat; no real-time inputs
Wasteland 3
Turn-based hex combat removes all real-time pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Path of Radiance
Fixed-script enemy AI with predictable targeting priority
Wasteland 3
Enemy AI uses fixed aggression scripts without adaptive modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Path of Radiance
Hit rates and level-up rolls provide mild uncertainty; BEXP smooths it
Wasteland 3
Encounter layouts and loot locations hold hidden information on first run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Path of Radiance
BEXP allocation, staff usage, and transfer bonuses to Radiant Dawn are key
Wasteland 3
Attribute spread, perk synergies and vehicle loadout are systematically optimizable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.