head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Hardest modern-era Fire Emblem, a sprawling multi-army tactics campaign where planning around hit RNG is everything.

Optimization · Pure Optimization
A d20 Star Wars RPG where Force power selection and alignment routing define clear optimal paths.
Fire Emblem: Radiant Dawn leans Optimization (Pure Optimization); Knights of the Old Republic leans Optimization (Pure Optimization).
Knights of the Old Republic leans a little harder on execution, though the gap is small.
Fire Emblem: Radiant Dawn
Grid menus; no physical skill.
Knights of the Old Republic
Pseudo-turn-based d20 combat removes all twitch; timing aids exist but minor
Knights of the Old Republic leans a little harder on reads, though the gap is small.
Fire Emblem: Radiant Dawn
Enemy AI follows exploitable fixed priorities.
Knights of the Old Republic
All enemies follow scripted AI behaviour trees without player modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Radiant Dawn
Hit, crit, and level-up rolls threaten permadeath plans.
Knights of the Old Republic
Loot rolls and pazaak draws provide hidden information layers
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Radiant Dawn
Unit deployment, BEXP routing, and map solutions dominate.
Knights of the Old Republic
Force power selection, feat prerequisites and light/dark routing are systematically solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.