head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Hardest modern-era Fire Emblem, a sprawling multi-army tactics campaign where planning around hit RNG is everything.

Optimization · Pure Optimization
Long-horizon empire optimization over a randomly dealt but mappable map.
Fire Emblem: Radiant Dawn leans Optimization (Pure Optimization); Sid Meier's Civilization leans Optimization (Pure Optimization).
Fire Emblem: Radiant Dawn leans a little harder on execution, though the gap is small.
Fire Emblem: Radiant Dawn
Grid menus; no physical skill.
Sid Meier's Civilization
Turn-based clicking, zero physical demand
Sid Meier's Civilization leans a little harder on reads, though the gap is small.
Fire Emblem: Radiant Dawn
Enemy AI follows exploitable fixed priorities.
Sid Meier's Civilization
AI leaders follow mappable personalities, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Radiant Dawn
Hit, crit, and level-up rolls threaten permadeath plans.
Sid Meier's Civilization
Map generation and combat rolls hide early information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Radiant Dawn
Unit deployment, BEXP routing, and map solutions dominate.
Sid Meier's Civilization
Tech routing, expansion and economy are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.