head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Hardest modern-era Fire Emblem, a sprawling multi-army tactics campaign where planning around hit RNG is everything.

Optimization · Pure Optimization
Engineering a beaver colony's water and food systems to survive scheduled drought cycles at growing scale.
Fire Emblem: Radiant Dawn leans Optimization (Pure Optimization); Timberborn leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Radiant Dawn
Grid menus; no physical skill.
Timberborn
Construction and management require no physical precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Radiant Dawn
Enemy AI follows exploitable fixed priorities.
Timberborn
No adversary exists; droughts are scheduled, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Radiant Dawn
Hit, crit, and level-up rolls threaten permadeath plans.
Timberborn
Map seed and drought timing carry moderate session-level randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Radiant Dawn
Unit deployment, BEXP routing, and map solutions dominate.
Timberborn
Water management, district planning, and beaver worker routing are the engineered core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.