head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A tactical RPG solved through long-horizon build and class planning.

Optimization · Pure Optimization
A turn-based strategy game built on hero development and army optimization.
Fire Emblem: Three Houses leans Optimization (Pure Optimization); Heroes of Might & Magic: Olden Era leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Three Houses
Menu-driven, no mechanical bar
Heroes of Might & Magic: Olden Era
no reflex demand, turn-based strategy
Heroes of Might & Magic: Olden Era leans a little harder on reads, though the gap is small.
Fire Emblem: Three Houses
AI follows fixed aggression rules
Heroes of Might & Magic: Olden Era
human multiplayer opponents adapt strategy
Heroes of Might & Magic: Olden Era leans a little harder on variance, though the gap is small.
Fire Emblem: Three Houses
Hit rates and crit RNG affect runs
Heroes of Might & Magic: Olden Era
combat rolls and map randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Three Houses
Class routing and build planning dominates
Heroes of Might & Magic: Olden Era
hero builds, economy, army composition
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.