head to head
Hitman 2 (2018) asks more than Fire Emblem: Three Houses, and the gap is execution.

Optimization · Pure Optimization
A tactical RPG solved through long-horizon build and class planning.

Optimization · Pure Optimization
More giant clockwork sandboxes where mapping NPC schedules is the real skill.
Fire Emblem: Three Houses leans Optimization (Pure Optimization); Hitman 2 (2018) leans Optimization (Pure Optimization).
Hitman 2 (2018) leans clearly harder on execution.
Fire Emblem: Three Houses
Menu-driven, no mechanical bar
Hitman 2 (2018)
Minimal dexterity needed with a solid plan
Fire Emblem: Three Houses leans a little harder on reads, though the gap is small.
Fire Emblem: Three Houses
AI follows fixed aggression rules
Hitman 2 (2018)
Clockwork NPC loops, nothing adapts
Fire Emblem: Three Houses leans a little harder on variance, though the gap is small.
Fire Emblem: Three Houses
Hit rates and crit RNG affect runs
Hitman 2 (2018)
Mission stories hidden until explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Three Houses
Class routing and build planning dominates
Hitman 2 (2018)
Routing, disguises, and unlocks converge on solved runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.