head to head
Hitman 3 asks more than Fire Emblem: Three Houses, and the gap is execution.

Optimization · Pure Optimization
A tactical RPG solved through long-horizon build and class planning.

Optimization · Pure Optimization
Sandbox assassination puzzles where mastering routes is the entire game.
Fire Emblem: Three Houses leans Optimization (Pure Optimization); Hitman 3 leans Optimization (Pure Optimization).
Hitman 3 leans clearly harder on execution.
Fire Emblem: Three Houses
Menu-driven, no mechanical bar
Hitman 3
Inputs matter only at execution moments.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Three Houses
AI follows fixed aggression rules
Hitman 3
Guards scripted; routines repeat.
Fire Emblem: Three Houses leans a little harder on variance, though the gap is small.
Fire Emblem: Three Houses
Hit rates and crit RNG affect runs
Hitman 3
Some patrol timing variance.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem: Three Houses
Class routing and build planning dominates
Hitman 3
Levels are puzzles - routes and disguises solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.